BinaryConstruct
Terrarian
- May 23, 2016
- #1
TEdit 4 Released - Supports Terraria 1.4 Journey's End
What is TEdit?
TEdit is a stand alone, open source map editor for Terraria. It lets you edit maps just like (almost) paint! It also lets you change world settings (time, bosses downed etc), edit chests and change sign, make epic dungeons, castles, cities, and add rewards for your adventurers!
This thread is for feedback! It is an easy place to post issues and feature requests, so let me know if you have any.
Downloads
Downloads are available from both of these links:
TEdit Downloads - BinaryConstruct
TEdit/Terraria-Map-Editor
Issues (posting bugs, crashes, feature requests)
Need Help?
Join our Discord!
If you can't figure out how to use a tool or feature, please read the docs!
Check here if you have an issue, chances are it is already there and you can post a comment on the issue or attach a log. TEdit/Terraria-Map-Editor
Misc. Resources
Tutorial by ahamling27
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Tunnel King
Administrator
Staff member
Administrator
- May 23, 2016
- #2
Somehow I thought that there must have been an official thread for this great tool before now. No matter, we're thrilled you've found us!
With all of the new mechanics in 1.3.1, let the adventure map renaissance begin!
(eta - already gave the thread a sticky )
Gotcha!
Pumpking
- May 24, 2016
- #3
You're fast. Thanks for your continuous hard work!
Alucard_I
Official Terrarian
- May 24, 2016
- #4
Wow, TEdit is back into action? I thought it kinda died when 1.3 came out. Or maybe I'm just THAT inattentive.
darthmorf
Treederator
Staff member
Moderator
- May 24, 2016
- #5
Nice to not have to wade back to Terraria Online to check on Tedit. You've done a speedy job! Nice one.
HeroGabe
Golem
- May 24, 2016
- #6
darthmorf said:
Nice to not have to wade back to Terraria Online to check on Tedit. You've done a speedy job! Nice one.
It's true. With TEdit for 1.3.1 now available, we shall begin making adventure maps with more pace than ever! Let's see if it's as buggy as TEdit for 1.3.0.x was.
Alucard_I
Official Terrarian
- May 24, 2016
- #7
HeroGabe said:
It's true. With TEdit for 1.3.1 now available, we shall begin making adventure maps with more pace than ever! Let's see if it's as buggy as TEdit for 1.3.0.x was.
Hey, wanna make a nice adventure map?
HeroGabe
Golem
- May 24, 2016
- #8
Alucard_I said:
Hey, wanna make a nice adventure map?
Sure, what could it be about?
BinaryConstruct
Terrarian
- May 24, 2016
- #9
I'm not a frequent forum user so it took a while to discover this site. Enigmaquip did a great job in getting TEdit working with 1.3.1 so fast. We have also added several major bug fixes and stability improvements. Hopefully the quality of the editor will keep improving, it is good to hear that people still enjoy using TEdit.
May 24, 2011 was the first version, so today is TEdit's 5th birthday!
Alucard_I
Official Terrarian
- May 24, 2016
- #10
HeroGabe said:
Sure, what could it be about?
I am no master of all Terraria's features and abilities, so as of now - I'm not sure. But it's an adventure map, not a full game, lack of story shouldn't stop us.
I was thinking of a long map through the land etc. Not something like "a huge castle, go collect all gems, now you win". I prefer the thrill of exploring over fights and difficult puzzles.
What are your thoughts on the matter?
BinaryConstruct said:
I'm not a frequent forum user so it took a while to discover this site. Enigmaquip did a great job in getting TEdit working with 1.3.1 so fast. We have also added several major bug fixes and stability improvements. Hopefully the quality of the editor will keep improving, it is good to hear that people still enjoy using TEdit.
May 24, 2011 was the first version, so today is TEdit's 5th birthday!
Weeeeeeell. Hey, to tell the truth - it's the best editor I ever used, all jokes aside. You should be proud!
I only have one complaint - can we have the tile and wall editors separate again? It's kind of hard to work with both, especially for newbies.
Also HAPPY BIRTHDAY! Any plans? Like, a party or something? I'd kill for some pizza right now.
HeroGabe
Golem
- May 24, 2016
- #11
Alucard_I said:
I am no master of all Terraria's features and abilities, so as of now - I'm not sure. But it's an adventure map, not a full game, lack of story shouldn't stop us.
I was thinking of a long map through the land etc. Not something like "a huge castle, go collect all gems, now you win". I prefer the thrill of exploring over fights and difficult puzzles.
What are your thoughts on the matter?
I would probably modify a large world to be different... quite a bit of TEdit work, really. I also need to go and play through 1.3.1 before I come around and try to start making puzzles/traps/such.
Zero-Exodus
Pixel Pirate
- May 25, 2016
- #12
BinaryConstruct said:
I'm not a frequent forum user so it took a while to discover this site. Enigmaquip did a great job in getting TEdit working with 1.3.1 so fast. We have also added several major bug fixes and stability improvements. Hopefully the quality of the editor will keep improving, it is good to hear that people still enjoy using TEdit.
May 24, 2011 was the first version, so today is TEdit's 5th birthday!
well amazing fresh new update !
can i make a req? painted tiles being shown in their colors?
BinaryConstruct
Terrarian
- May 25, 2016
- #13
Zero-Exodus said:
can i make a req? painted tiles being shown in their colors?
Already on the list https://github.com/TEdit/Terraria-Map-Editor/issues/454
SnailsAttack
Dungeon Spirit
- May 25, 2016
- #14
I've searched all over in vain, but is there any way to run this on mac, such as with Wine?
BinaryConstruct
Terrarian
- May 25, 2016
- #15
SnailsAttack said:
I've searched all over in vain, but is there any way to run this on mac, such as with Wine?
Mono currently doesn't support WPF, so unfortunately the only way is with a windows VM (such as in virtual box) or bootcamp.
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HeroGabe
Golem
- May 25, 2016
- #16
BinaryConstruct said:
Mono currently doesn't support WPF, so unfortunately the only way is with a windows VM (such as in virtual box) or bootcamp.
Dang it, why does software dependencies always have to get in your way for paint color support? Only if it were a perfect world, in where TEdit would work with every single version of terraria, and also supported paint colors.
Alucard_I
Official Terrarian
- May 25, 2016
- #17
HeroGabe said:
I would probably modify a large world to be different... quite a bit of TEdit work, really. I also need to go and play through 1.3.1 before I come around and try to start making puzzles/traps/such.
I'll try to think of some environments then.
BinaryConstruct said:
Already on the list https://github.com/TEdit/Terraria-Map-Editor/issues/454
Alucard_I said:
can we have the tile and wall editors separate again?
Pretty pleeeeeease?
Flor3nce2456
Queen Bee
- May 26, 2016
- #18
IT'S HERE! IT'S HERE! IT'S HERE! IT'S HERE! IT'S HERE!!!!!!!!!
TEdit is on TCF!!!!
HI BINARY!
*ahem*
I should make an adventure map...
Gotcha!
Pumpking
- May 26, 2016
- #19
Flor3nce2456 said:
*ahem*
I should make an adventure map...
You should! I hereby make note into the annals of Terrarian history that Flor3nce2456 will be making an adventure map! Yeap, there's no way out now!
Alucard_I
Official Terrarian
- May 27, 2016
- #20
HeroGabe said:
I would probably modify a large world to be different... quite a bit of TEdit work, really. I also need to go and play through 1.3.1 before I come around and try to start making puzzles/traps/such.
Hello? You alive?
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